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Interactive Media Design Review 1999
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00016_Fall01.ls
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1999-03-01
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335 b
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13 lines
on beginSprite me
set the puppet of sprite the currentSpriteNum to 1
end
on prepareFrame me
if the locV of sprite the currentSpriteNum > 600 then
set the locV of sprite the currentSpriteNum to 1
else
set the locV of sprite the currentSpriteNum to the locV of sprite the currentSpriteNum + 2
end if
updateStage()
end